By 2020, the world of virtual and augmented reality is expected to weigh more than $143 billion.
A figure that illustrates the extent of these innovations, affecting all sectors.
Companies, too, intend to take the turn by using all the advantages of these high-tech techniques.
These HRMS software management systems powered by AR/VR can help attract new talent on the one hand.
On the other, they help to reduce costs by speeding up the processes.
According to the American Generational expert Dan Schawbel quoted by Forbes, a quarter of generations Z and Millennials would favor the use of virtual and augmented reality in their workplace.
Here’s how the human resource management system can leverage these technologies for the progress of the industry, as a whole:
An area of application relevant to AR/VR in human resources is recruitment.
Virtual reality allows candidates to discover their future job from home.
For example, the British Army has created several virtual reality experiences for its new recruits, such as a mission in a Challenger 2 tank.
In the near future, VR could also be used to put candidates in real work situations or to conduct job interviews remotely.
Another use is a simulator which allows you to train in real conditions.
With virtual reality headsets, the institution also immerses candidates in job environments, in order to encourage job seekers to apply in jobs they do not necessarily know, but which can suit them.
In companies, virtual reality courses offer candidates the possibility of getting involved in real work scenarios and challenges and offering them suitable solutions to best solve problems.
Another possible use is during trade shows, companies can reveal their practices and values in a virtual reality game available to interested people.
This acts as an opportunity for recruiters to send strong messages to potential future recruits and to trigger discussions.
Show places around the world, share the vision of work within the company, introduce employees to future employees are all assets to inspire recruits to join the company.
Virtual reality also simplifies the integration and onboarding of new employees.
They can discover the company before their arrival and follow the different stages (badge, HR offices, cafeteria, etc.) from their first day on the job.
The new employee, thus, holds all the keys necessary for their first day at a new workplace.
The main area of application of AR/VR technologies for human resources is undoubtedly training.
For example, Boeing uses VR to train 787 pilots.
Likewise, BMW has developed augmented reality training for its service engineers.
There are many other examples, and we can expect that studies will soon demonstrate the positive effects of these virtual reality training.
Medical students or employees of construction sites also use these techniques to anticipate possible problems upstream.
At Randstad, a virtual reality experiment allows temporary workers to be made aware of safety in their future workstations.
The use of virtual reality thus lightens the work of HR, by offering flexible training schedules.
Employees can follow training sessions when they are available and where they are located.
What is new in VR are soft skills linked to interpersonal skills.
This involves how to behave in front of a client, conflict management, public speaking, etc.
You can simulate these situations with coaches and be assessed in a situation.
There are also training courses on well-being in companies, with meditation, the fight against discrimination or against prejudice vis-à-vis people with disabilities, or prevention of harassment.
AR is more present in companies on maintenance.
Collaboration between employees is improving thanks to virtual reality, via the creation of an interactive meeting room in which members of the same company can exchange views while being in very distant workplaces.
At Volkswagen, the use of high-resolution glasses brings new product visions to several people at the same time on simulated sites around the world.
The different Design Centres are scattered around the world, thus, communicate more easily for the creation and development of certain products.
As companies are increasingly globalized, with subsidiaries sometimes located around the world, virtual reality promises to bring together and facilitate collaboration.
Enabling an international team or a team of remote workers to collaborate efficiently is a major difficulty faced by HR professionals every day.
The possibilities offered by VR and AR go further than just video chat.
While the current means of communication can sometimes lead to a feeling of isolation or dehumanization for certain collaborators, virtual or augmented reality makes it possible to reinvent a collaborative model where the sensory aspects regain their place.
In short, virtual reality applied to enterprise collaboration promises to put the human in trade.
By reactivating a sometimes-degraded link between the teams, companies can expect better productivity, greater creativity, but above all a feeling of adhesion and reinforced commitment within the structures.
And the use cases are increasing in all sectors and for all HR stages.
If today virtual reality represents 90% of the market, economic studies show that augmented reality could take the step and also introduce itself on a large scale in companies.
For the time being, many companies are reluctant to use these technologies because of the complexity and high cost of their implementation.
Today, an inexpensive VR headset, an affordable smartphone, and a 360 camera are enough to create VR content.
Another difficulty, apart from the question of the cost of these technologies, undoubtedly remains the acceptability of these profound changes with employees, especially at the highest level of seniority.
But it is a tailor-made transformation process for HR professionals, whose educational challenge promises to be exciting.
This new brick, which seems to be developing on a large scale with HRDs once again demonstrates that digital is profoundly transforming the way in which companies carry out their various operations.
Likewise, there are now intuitive apps for creating VR content.
It is also possible to use a third-party company to develop this type of content.
Virtual reality should, therefore, quickly become popular in the field of human resources.
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Our experts have nearly a decade of experience in developing user-friendly and interactive apps to match your business requirements, contact us today!